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Post by SkinnyGreenMan on Jun 29, 2006 12:07:38 GMT -5
Anyone who's joined the Legand of Kenadie Role Play can post here. Here we can descuss things about the roleplay, from characters to plot, etc.
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Post by Dragondrake on Jun 30, 2006 1:24:10 GMT -5
Oh, good good. I've already said the major things about my character that come to mind, 'cept here's a little more. He has practiced his swordskills for a long time, so he's really good at swordplay. But his is mortally afraid of using magic, because of an episode of his past where one of his relatives had so much magic within him/her that the magic practically took over and caused the destruction of his hometown. I haven't decided why he's alive. Maybe he wasn't there when it happened. I haven't decided yet if he dislikes sorcerers because of all this, but since we have magic in the party, that might not work out well.
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Post by SkinnyGreenMan on Jun 30, 2006 11:59:21 GMT -5
K. My character is just fesh off the mint, so to speak. He realizes he can manipulate air, but as of yet can't do much.
I chose that because I think I can be creative with air-power later on in the role-play.
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Post by Dragondrake on Jun 30, 2006 13:35:34 GMT -5
Yeah, I like your character, but he does seem weaker than the rest for the time being. Do you plan for him to get stronger, or learn cool air techniques?
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Post by SkinnyGreenMan on Jul 1, 2006 12:51:57 GMT -5
Yeah, he will.
Anyway, when we arrive at this next place, does anyone have any specific ideas for something to happen?
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Post by Dragondrake on Jul 1, 2006 16:42:30 GMT -5
Acutally, I had a mind to head towards Banagher. Kzer-Za, do you have a plan?
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Post by The Dracolyte on Jul 1, 2006 17:32:36 GMT -5
Well I am not completely sure about where to go, but first we should go to "The Hidden Settlement Of The Northern Stalkers" which is a place that none of your our characters(except of mine) will be able to find, and my character will have to blind your characters in some way so you don't see the way in, plus a little something when we get there , but aside from that I have no idea what to do. And I would like to state that my character is highly skilled with a staff, but it's hard to kill someone with it, and that he uses ninjitsu which is a magic art using mostly illusions and some slight teleportation.
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Post by Dragondrake on Jul 1, 2006 23:06:01 GMT -5
Gee, you don't like giving much room for breathers, now do you?
Should I continue adding what my character's thinking, as I occasionally do, or does that not fit in with the general writing style? And how about we decide exactly what the Artifacts are. So far, we have:
The Gauntlets of (Something)--------Currently with Lance The Boots of Agility--------Stolen by unknown thieves long ago, but presumed to be taken by the Brichwood Brothers. Naughtyelf can decide whether he wants that idea to stick or not. The Staff of Magicks--------Currently in Draco's possesion, wrapped in thick cloths to hinder its magical aura.
The Boots come from Kiora, Draco's homelands, as he is petitioned by the king to retrieve them, along with immediate protection of any artifacts he should come across. It makes to me that the Staff of Magicks comes from Kenadie, as it neighbors Amadahy, and may have once been a fellow country in magic. Therefore, if an Artifact comes from Amadahy, it should be magical-based, like a robe. The rest will most likely be melee. The Gauntlets of Banagher, I assume, have been kept in the monastery since near the time it was made. Perhaps it once had its 'glory days', but has been put to rest until now. Whether we use it in the upcoming battle is, of course, up to Lance. We still need to set a limit on the Gauntlets, since invincibilty sounds unreckonable, unconquerable. All in favor of Renaming it the Gauntlets of Immortality, say so.
I was thinking there should be seven Artifacts for seven countries. But since they are ancient (min. 500 years), borders and countries could have been different then. I would like the Artifacts to be reasonably different. These were not pieces all made for one person (Unless we all agree on that idea). From what I figure, there will be more than one weapon. Any ideas as to what the items should be?
P.S. "Legend" is spelled wrong in this threads title.
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Post by The Dracolyte on Jul 2, 2006 2:00:32 GMT -5
Well first off I think that the gauntlets are fine, since I think that once it was said that the gauntlets need to go under some sort of enchantment to actually grant the wearer invincibility. And secondly I would like to say that (no offense) but Daniel's character seems a little too strong, considering that he picked up one of the metal beasts by it's neck(which I was not aware that they had necks) and slammed it on the ground, and then shoved his sword into it and twirls it out, I just think that Daniel's character seems a little too good
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Post by Dragondrake on Jul 2, 2006 2:16:25 GMT -5
No one said the golems were very large, so I don't see why I couldn't pull a monster on a metal sphere onto the ground if I'm strong enough. And I certainly didn't twirl my weapon out, although I might've stated it badly. We should decide with some detail what these monsters look like, size, body parts, etc. If we decide these monsters are quite large, I'll rewrite how I defeated that one.
And its nowhere do I read that the Gauntlets need be enchanted, but that would certainly help the case. Whatdya' think, all? Is that good?
[Later] Okay, I fixed a lot of mistakes in my post, including that I accidently called my character Daniel a few times (lol). Hopefully, it's more readable, now.
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Post by The Dracolyte on Jul 2, 2006 3:13:45 GMT -5
Well first off nowhere does it say that they are metal golems, and secondly you still pierced through it with your sword, and yet in your next post you only dented the monsters.......
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Post by Dragondrake on Jul 2, 2006 16:41:04 GMT -5
Metal Golems is exactly what they are: Monsters derived, possibly by magic, of elements. These are of a metal variety. I called metal golems because its a well fitting name and metal monsters was getting repetitive, but it would be nice for us to name them.
The first beast I had stabbed, the second I slashed. Its a matter of leverage. Besides, I need to tone my characters testosterone from its earler level (lol). He's gonna wear out quickly, I bet. You wanted a chance to catch up, right? This golem's still alive, but barely. Hurry up, slowpokes, before Draco faints.
Also, my weapon (Tentatively "Drakken", but I'm shopping around) is a town legacy. I was thinking that maybe there were lesser artifacts from the Golden Age, that have small, if any, special powers, but are fairly common. This could be one of them, and who knows, maybe we all have something. Rings, pendants, boots, all your usual stuff. So if we run into any magical items, we could say they're magical because they come from the Golden Age. Watcha' think? Drakken doesn't have any powers itself. Its tip is quite sharp, and the blade is made from a strong ancient alloy. Its tougher than most metals. There's nothing special about my swordbreaker. Anyway, let's get this show back on the road. And Kzer-Za, what's your opinion on the other artifacts and stuff?
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Post by SkinnyGreenMan on Jul 2, 2006 23:10:06 GMT -5
Other artifacts are fine. If they don't play a major role in the story then they don't stand a chance to put in a major problem.
As for the gauntlets - they do need to be enchanted (I said that somewhere, but I don't remember where) . Basicly, they'd been disabled or something, and this wizard was going to revive them.
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Post by Dragondrake on Jul 2, 2006 23:58:38 GMT -5
Storywise, does that make the Gauntlets potentially the strongest Artifact? True, we haven't decided what the other Artifacts are, yet. So do you want the focus of the Roleplay to center around the Gauntlets for a while? You said "If [other artifacts] don't play a major role in the story then they [won't] put in a major problem." You mean you don't want the other artifacts to come into this story, right?
And also, SGM powerplayed Kzer-Za by saying the party left the wizard unattended. I know you're trying to lead the story, but could you give us general hints to what should happen here, or do you want us to follow whatever changes you make?
Really, though. Camper seemed he really wanted the magician to come with us, so why did SGM let him go? I guess we'll see what'll happen soon enough. Just let me know if you have a plan so I don't have to worry, K?
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Post by SkinnyGreenMan on Jul 3, 2006 20:42:29 GMT -5
When I said other artifacts, I meant others passed the 7 you had planned. The 7 are good. However, when I designed the gauntlets of invincibility, I had in mind that they'd be the only ones. Thats why the design is "more powerful" then the rest. I don't mind changeing them from invinibility, I guess.
I didn't even realize I'd power played Ur-Quan there. Since camper and naughtyelf don't come around much, I just kind of pulled them along with me, but forgot about Ur-Quan (sorry Michael). If you didn't want your character to come along with us then say so and I'll change it.
As for the magician to come with us - we'll see how it goes. If I see an oppertuinty to let the wizard get away, then he will get away. Otherwise, he'll stay with us and the story will work out in another way.
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