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Post by Dragondrake on Jan 8, 2006 23:52:35 GMT -5
Gee, the instruction booklet doesn't do the game justice. Back in the first game, I didn't realize that a Poke'mon could still evolve after you tell it not to. I blame Nintendo Power.
Will your poke'mon get stronger if you do a lot of in-breeding? Or are a Poke'mons stats always like that after the second generation?
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Post by SkinnyGreenMan on Jan 9, 2006 11:01:01 GMT -5
The values your talking about are called IVs or individual values. Upon sighting a pokemon, its IVs are each made a random number from 1 to 31. I don't remember how they exactly affect stats, but higher is better. Upon breeding, the baby pokemon will either obtain one IV from each parrents, or two from one parrent and one from the other at random... I think, I haven't gone over this stuff in a long time so I'm a bit rusty.
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Post by Dragondrake on Jan 14, 2006 18:05:14 GMT -5
But in general, if I pick the best of the litter, I'll eventually get what Pokemon I want. But if I breed like crazy, is it possible to get a poke'mon to get near perfect stats (255 all-around)?
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Post by SkinnyGreenMan on Jan 15, 2006 0:43:31 GMT -5
Each species of pokemon has its set minimum and maximum stats - the stat is determined somwhere inbetween from the effort values, individual values, and something else... Sorry I forgot lol. Also the level changes the minimum and maximum values.
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Post by Dragondrake on Jan 26, 2006 19:53:20 GMT -5
So what should I do to get high stats?
Example: Should I use items like Protein?
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Post by SkinnyGreenMan on Jan 27, 2006 12:40:05 GMT -5
Serebii.net probably has all the info you need, but I can explain some of it. This counts only for Ruby, Sapphire, Emerald, FireRed, LeafGreen, and any other games they are compatable with. In other words, Red, blue, yellow, gold, silver, and crystal used a different system.
Each stat has Individual values that go along with them and Effort values that go along with them. IV's and EV's is what they are usually called. IV's are random between 0 and 31 (I think) upon first sighting the pokemon or obtaining the egg. The higher the better. To determine this you'll need to find a calculator somewhere that tells you IV's. If you don't have one, just get alot of the same pokemon and pick the one that has the highest in the stats you want (like attack for example) before you have trained it at all.
EV's are easier to work with. They all start at 0, and have a max value of 255. Again, the higher the better; every 4 effort points in a stat is worth 1 in that stat at level 100. So, if you have 40 in defence, your pokemon wil have 10 higer defence then it would have otherwise. Once your pokemon reaches 510 total EV's, it is maxed out and can't get any more. It is then that you can get it the effort ribbon in Slateport for ruby/sapphire/emerald. Every time you KO an opponent pokemon, your pokemon will recieve effort points based on the pokemon that got KOed. For example: Alakazam gives 3 effort points to Sp. Attack. EXP share will pass the same amount of points to the pokemon holding it, so both pokemon would get the 3 in sp attack for a koed alakazam.
Protien, calcium, etc. give 10 effort points each, but once your pokemon has 100 effort points in a specific stat they won't eat any more of that type of vitamin. Basicly, the best way to effort train is first figure how you want your points to be devided. Usually, people like to make it 252 in one, 252 in another, and 6 in yet another. Then, use calcium, iron, protien etc. to get your stats up as close as you want to thier effort goal. Then fight pokemon based on what points they give. I'm a bit rusty on how many ev's each pokemon gives, but I think this is accurite:
Abra: 1 Sp. Atk Spinda: 2Sp. Def (maybe 3, maybe 1) Zubat: 1 Speed Wurmple: 1 HP Geodude: 1 Defence (I think...)
I don't remember one for attack right now, look up ev's on serebii.net .
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